Duration: Aug '24 – Sep '24
Platform: Unity (Plugin)
Role: Developer
Audience: Game Developers
About:
A reusable Unity plugin built to rapidly add meta content to any game with core resource mechanics. Includes out-of-the-box systems for currency, card collection with upgrades, and an IAP shop.
Goal:
Cut meta content development time across studio projects by building a shared, reusable framework.
Results:
| Matrix | Before | After |
|---|---|---|
| Meta content dev time | ~3 weeks | ~1–1.5 weeks |
Challenges:
Technical
· Packaged and published the framework via Unity Package Manager for easy integration.
Collaborative
· Wrote documentation and trained other developers on integration and usage.Skills: Unity Package Manager · Plugin architecture · Technical documentation · Developer onboarding