Duration: Aug '24 – Sep '24
Platform: Unity (Plugin)
Role: Developer
Audience: Game Developers

About:
A reusable Unity plugin built to rapidly add meta content to any game with core resource mechanics. Includes out-of-the-box systems for currency, card collection with upgrades, and an IAP shop.

Goal:
Cut meta content development time across studio projects by building a shared, reusable framework.

Results:

MatrixBeforeAfter
Meta content dev time~3 weeks~1–1.5 weeks




Challenges:
Technical
· Packaged and published the framework via Unity Package Manager for easy integration.
Collaborative
· Wrote documentation and trained other developers on integration and usage.
Skills: Unity Package Manager · Plugin architecture · Technical documentation · Developer onboarding